Sound Group Organizer

The Sound Group Organizer prefab is meant to be a "master list" of all Sound Groups and Custom Events in all Scenes. You can use it to import / export Sound Groups (and Custom Events) from/to any Master Audio or Dynamic Sound Group Creator game object in any Scene. To create a Sound Group Organizer, open the Master Audio Manager window, find the Sound Group Organizer row, and click Create.

 
Note: Buses are not copied, but exported Sound Groups will still point to the same-named Bus in the target game object, and new Buses will be created there if needed, although they will lose any Bus settings other than the name.

 

 
The following controls are available:
     
  1. Item Type: A dropdown at the top of the Organizer's Inspector. You can set it to "Sound Groups" or "Custom Events".
  2.  
  3. Transfer Mode: A dropdown near the top of the Organizer's Inspector. You can set it to Import or Export.
  4.  
  5. To Import Sound Groups: Set Transfer Mode to Import, select your source object (the Master Audio game object and any Dynamic Sound Group Creators in the Scene will show up in a dropdown here), check all the Sound Groups you want to import to the Organizer, and click Import.
  6.  
  7. To Export Sound Groups: Set Transfer Mode to Export, select your destination object (populated with the same objects as the Import step), check all the Sound Groups you want to export from the Organizer, and click Export.
  8.  
  9. To Import / Export Custom Events: Same as Importing / Exporting Sound Groups, but change the Item Type dropdown from Sound Groups to Custom Events first.
 
Note: This prefab should never be kept in a playable Scene because it would take up too much memory (all audio would be in memory at the same time). Because of a Unity limitation however, when you import Sound Groups, you will have to place this prefab in the Scene while you import. Then you can Apply Changes to the prefab and remove it from the Scene. Exporting can occur from Project View without any problem.
 
Tip: The Organizer can be used to move Sound Groups from a Dynamic Sound Group Creator to a Master Audio game object or vice versa. It's also useful for creating similar Master Audio game objects in different Scenes without having to recreate anything manually.