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Master Audio Multiplayer
1.3.8
The ONLY audio framework with extensive turnkey multiplayer features!
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This interface is used by EventSounds and can be implemented on your custom classes to listen for Custom Events that are fired. More...
Public Member Functions | |
| void | CheckForIllegalCustomEvents () |
| This checks for events that are not found in MasterAudio. It's a good idea to call this in Start (Awake is too early), and save yourself some troubleshooting time! Optional More... | |
| void | ReceiveEvent (string customEventName, Vector3 originPoint) |
| This receives the event when it's fired. More... | |
| bool | SubscribesToEvent (string customEventName) |
| This returns a bool of whether the specified custom event is subscribed to in this class More... | |
| void | RegisterReceiver () |
| Registers the receiver with MasterAudio. Call this in OnEnable More... | |
| void | UnregisterReceiver () |
| Unregisters the receiver with MasterAudio. Call this in OnDisable More... | |
| IList< AudioEventGroup > | GetAllEvents () |
| Retrieves a list of all the events this receiver subscribes to More... | |
This interface is used by EventSounds and can be implemented on your custom classes to listen for Custom Events that are fired.
| void DarkTonic.MasterAudio.ICustomEventReceiver.CheckForIllegalCustomEvents | ( | ) |
This checks for events that are not found in MasterAudio. It's a good idea to call this in Start (Awake is too early), and save yourself some troubleshooting time! Optional
| IList<AudioEventGroup> DarkTonic.MasterAudio.ICustomEventReceiver.GetAllEvents | ( | ) |
Retrieves a list of all the events this receiver subscribes to
| void DarkTonic.MasterAudio.ICustomEventReceiver.ReceiveEvent | ( | string | customEventName, |
| Vector3 | originPoint | ||
| ) |
This receives the event when it's fired.
| void DarkTonic.MasterAudio.ICustomEventReceiver.RegisterReceiver | ( | ) |
Registers the receiver with MasterAudio. Call this in OnEnable
| bool DarkTonic.MasterAudio.ICustomEventReceiver.SubscribesToEvent | ( | string | customEventName | ) |
This returns a bool of whether the specified custom event is subscribed to in this class
| void DarkTonic.MasterAudio.ICustomEventReceiver.UnregisterReceiver | ( | ) |
Unregisters the receiver with MasterAudio. Call this in OnDisable