This class is used to control 1 or more Sound Groups at once, for muting, volume, and other purposes. Sound Groups using the Bug are routed through it, and Bus output can be assigned to a Unity Mixer Group.
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| int | ActiveVoices [get] |
| | This property returns the number of active voices playing through the bus More...
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| bool | HasLiveActors [get] |
| | This property returns the number of live actors (Dynamic Sound Group Creators) still in the Scene. More...
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| bool | BusVoiceLimitReached [get] |
| | This property returns whether or not the bus Active Voice limit has been reached More...
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| float | OriginalVolume [get, set] |
| | This property will return the original volume of the bus. More...
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This class is used to control 1 or more Sound Groups at once, for muting, volume, and other purposes. Sound Groups using the Bug are routed through it, and Bus output can be assigned to a Unity Mixer Group.
| int DarkTonic.MasterAudio.GroupBus.ActiveVoices |
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get |
This property returns the number of active voices playing through the bus
| bool DarkTonic.MasterAudio.GroupBus.BusVoiceLimitReached |
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get |
This property returns whether or not the bus Active Voice limit has been reached
| bool DarkTonic.MasterAudio.GroupBus.HasLiveActors |
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get |
This property returns the number of live actors (Dynamic Sound Group Creators) still in the Scene.
| float DarkTonic.MasterAudio.GroupBus.OriginalVolume |
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getset |
This property will return the original volume of the bus.
The documentation for this class was generated from the following file:
- MultiplayerMA/Assets/Plugins/DarkTonic/MasterAudio/Scripts/Settings/GroupBus.cs