Integration With Other Plugins

Master Audio has integration with several of the top plugins on the Unity Asset Store. Look for the optional packages for each in the Plugins/DarkTonic/MasterAudio/3rd Party Plugin Integration folder for the first 5. The rest have their own Master Audio package included in their download from the Asset Store.

     
  1. Resonance Audio: Read more here!
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  3. Playmaker: Read more here!
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  5. UFPS / Third Person Controller / All other Opsive packages: Read more here!
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  7. NGUI: Read more here! NGUI functionality is provided by default. No optional package needs to be installed for it.
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  9. 2D Toolkit: Read more here!
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  11. Atavism: An advanced MMORPG Platform.
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  13. Behavior Designer: This powerful AI / behavior plugin is extremely easy to use and is in many cases a faster performing replacement for Playmaker.
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  15. Adventure Creator: A very popular kit to create adventure games.
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  17. Bolt Visual Scripting: This newer Visual Scripting asset actually integrates with everything through Reflection. Great UI.
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  19. NodeCanvas: This extremely powerful FSM / Behavior Tree / Dialog plugin can do AI and a whole lot more!
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  21. Dialogue System: This powerful quest / dialogue system has incorporated Core GameKit support as well as integration with tons of the top plugins!
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  23. Koreographer Pro: This superb plugin can be used to create rhythm games and has other cool synchronization features.
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  25. Salsa LipSync Suite: This cool plugin provides high quality, language-agnostic, lip sync approximation for your 2D and 3D characters using Sprite texture types or BlendShapes.
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  27. RelationsInspector: This unique plugin shows relations of objects that may reside in multiple game objects. The free version is included with Master Audio by default. Read more on how to use it here!
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  29. ICode: a very versatile tool that uses Mechanim-looking graphs to accomplish AI with no code writing necessary! Has integration with most of the top plugins.
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  31. Doozy UI: A popular UI management system that makes working with GUI easier and more powerful.
 

Note: With all the integrations, the plugin you're integrating with must be installed in the Assets/Plugins folder since that's where Master Audio is installed. If you're getting compile errors after installing one of the integration packages, it's most likely for that reason. Installing plugins in Assets instead of Assets/Plugins is a bad idea as it slows down your compile time every time you change a script file that's in the Assets (excluding sub-folder Plugins) folder. Unfortunately, we're still more the exception than the rule regarding this guideline. If you encounter this, you will need to move Plugin X into the Assets/Plugins folder before things will be able to compile. If that is the problem, also please ask the author if they have considered moving all code into Assets/Plugins since it helps compile time. We have chosen to do it right even if there are occasional problems. I wish all plugin authors would do the same. If you have changed the installation folder of Master Audio, then this entire paragraph may not apply.

 

Note: If you have created integration with a plugin not listed here, or know of one not listed, please contact us so we can update this page.