Included Integrations

If you are using other popular plugins, we have included some extra packages within our 3rd Party Plugin Integration folder to speed up integration. Look in the DarkTonic/CoreGameKit/3rd Party Plugin Integration folder for these optional packages. Note that if a plugin installs in Assets folder, and doesn't compile with our integration package, you must move the plugin into Assets/Plugins folder, which is the proper place for plugin code. The following are included:

     
  1. Master Audio: This is our premier audio plugin for Unity. Enabling integration for Master Audio is done through the Welcome Window, not the 3rd Party Plugin Integration folder. To see the full list of what's supposed for Master Audio integration, go here.
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  3. RelationsInspector: The free version is included by default (not an optional package). Allows 2 useful graphs that pop up when you click on the "node icon" that appears a few places in Core GameKit:
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  5. NGUI: This includes a replacement for the World Variable Listener that uses a UILabel element to display the World Variable value and name.
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  7. TextMesh Pro: This includes a replacement for the WorldVariableListener that uses a TextMeshProUGUI element to display the World Variable value and name.
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  9. ORK Framework: This awesome RPG Engine now can use Pool Boss for pooling absolutely everything in ORK with our simple file addition.
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  11. Makinom: This killer Visual Scripting package now can use Pool Boss for pooling absolutely everything in Makinom with our simple file addition.
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  13. Playmaker: There are several Custom Actions as well as "Playmaker Listeners" that allow you to select an FSM and an event to fire in the Inspector. These are included in the Playmaker_CustomActions package. These Custom Actions show up under the Core GameKit category in Playmaker:
       
    • Core Game Kit Syncro Spawner Spawn One
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    • Core Game Kit Goto Wave
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    • Core Game Kit Killable Attack Or Hit Points Add
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    • Core Game Kit Killable Attack Or Hit Points Mod
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    • Core Game Kit Killable Despawn
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    • Core Game Kit Killable Destroy (with Scenario parameter).
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    • Core Game Kit Killable Get Current Hit Points
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    • Core Game Kit Killable Take Damage
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    • Core Game Kit Killable Temporary Invincibility
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    • Core Game Kit Pool Boss Despawn
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    • Core Game Kit Pool Boss Create New Pool Item
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    • Core Game Kit Pool Boss Despawn All Prefabs
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    • Core Game Kit Pool Boss Despawn Prefabs Of Type
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    • Core Game Kit Pool Boss Destroy Pool Item
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    • Core Game Kit Pool Boss Initialize
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    • Core Game Kit Pool Boss Is Ready
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    • Core Game Kit Pool Boss Item Despawned Count
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    • Core Game Kit Pool Boss Item Is In Pool
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    • Core Game Kit Pool Boss Item Is Spawned
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    • Core Game Kit Pool Boss Item Spawned Count
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    • Core Game Kit Pool Boss Item Total Count
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    • Core Game Kit Pool Boss Kill All Prefabs
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    • Core Game Kit Pool Boss Kill Prefabs Of Type
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    • Core Game Kit Pool Boss Prefab Count
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    • Core Game Kit Pool Boss Spawn
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    • Core Game Kit Triggered Spawner End Wave
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    • Core Game Kit Triggered Spawner Has Wave Type
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    • Core Game Kit Variable Float Add
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    • Core Game Kit Variable Float Get Value
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    • Core Game Kit Variable Float Multiply
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    • Core Game Kit Variable Float Set
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    • Core Game Kit Variable Int Add
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    • Core Game Kit Variable Int Get Value
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    • Core Game Kit Variable Int Multiply
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    • Core Game Kit Variable Int Set
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    • Core Game Kit Wave End
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    • Core Game Kit Wave Pause
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    • Core Game Kit Wave Unpause
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    • Core Game Kit Wave Restart