Master Audio Multiplayer  1.3.8
The ONLY audio framework with extensive turnkey multiplayer features!
DarkTonic.MasterAudio.MasterAudioGroup Class Reference

This class contains settings for the basic sound effects unit in Master Audio, known on the Sound Group. More...

Inheritance diagram for DarkTonic.MasterAudio.MasterAudioGroup:

Properties

int ActiveVoices [get]
 This property will return the number of Activate voices in this Sound Group. More...
 
int TotalVoices [get]
 This property will return the total number of voices available in this Sound Group. More...
 
bool WillCleanUpDelegatesAfterStop [set]
 This property can be set to false to cancel the auto-delegate cleanup on all Variations in this Sound Group. So if you subscribe to SoundFinished, you will get notified of all times it finishes until you unsubscribe. More...
 
GroupBus BusForGroup [get]
 This property will return the Bus for the Sound Group, if any is assigned. More...
 
float OriginalVolume [get, set]
 This property will return the original volume of the Sound Group. More...
 

Events

System.Action LastVariationFinishedPlay
 Subscribe to this event to be notified when the last Variation stops playing (i.e. zero Variations are playing) More...
 

Detailed Description

This class contains settings for the basic sound effects unit in Master Audio, known on the Sound Group.

Property Documentation

int DarkTonic.MasterAudio.MasterAudioGroup.ActiveVoices
get

This property will return the number of Activate voices in this Sound Group.

GroupBus DarkTonic.MasterAudio.MasterAudioGroup.BusForGroup
get

This property will return the Bus for the Sound Group, if any is assigned.

float DarkTonic.MasterAudio.MasterAudioGroup.OriginalVolume
getset

This property will return the original volume of the Sound Group.

int DarkTonic.MasterAudio.MasterAudioGroup.TotalVoices
get

This property will return the total number of voices available in this Sound Group.

bool DarkTonic.MasterAudio.MasterAudioGroup.WillCleanUpDelegatesAfterStop
set

This property can be set to false to cancel the auto-delegate cleanup on all Variations in this Sound Group. So if you subscribe to SoundFinished, you will get notified of all times it finishes until you unsubscribe.

Event Documentation

System.Action DarkTonic.MasterAudio.MasterAudioGroup.LastVariationFinishedPlay

Subscribe to this event to be notified when the last Variation stops playing (i.e. zero Variations are playing)


The documentation for this class was generated from the following file: