Master Audio Multiplayer
1.3.8
The ONLY audio framework with extensive turnkey multiplayer features!
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This class is used to configure and create temporary per-Scene Sound Groups and Buses More...
Public Member Functions | |
void | RemoveItems () |
This method will remove the Sound Groups, Variations, buses, ducking triggers and Playlist objects specified in the Dynamic Sound Group Creator's Inspector. It is called automatically if you check the "Auto-remove Items" checkbox, otherwise you will need to call this method manually. More... | |
void | CreateItems () |
This method will create the Sound Groups, Variations, buses, ducking triggers and Playlist objects specified in the Dynamic Sound Group Creator's Inspector. It is called automatically if you check the "Auto-create Items" checkbox, otherwise you will need to call this method manually. More... | |
Properties | |
List< DynamicSoundGroup > | GroupsToCreate [get] |
This property can be used to read and write the Dynamic Sound Groups. More... | |
This class is used to configure and create temporary per-Scene Sound Groups and Buses
void DarkTonic.MasterAudio.DynamicSoundGroupCreator.CreateItems | ( | ) |
This method will create the Sound Groups, Variations, buses, ducking triggers and Playlist objects specified in the Dynamic Sound Group Creator's Inspector. It is called automatically if you check the "Auto-create Items" checkbox, otherwise you will need to call this method manually.
void DarkTonic.MasterAudio.DynamicSoundGroupCreator.RemoveItems | ( | ) |
This method will remove the Sound Groups, Variations, buses, ducking triggers and Playlist objects specified in the Dynamic Sound Group Creator's Inspector. It is called automatically if you check the "Auto-remove Items" checkbox, otherwise you will need to call this method manually.
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get |
This property can be used to read and write the Dynamic Sound Groups.