Core GameKit  3.2.9.0
The ultimate pooling / combat / spawning / variable plugin!
DarkTonic.CoreGameKit.WaveSyncroSpawnerListener Class Reference

This class is used to listen to key events in a Syncro Spawner. Always make a subclass so you can have different Listeners for different Syncro Spawners. More...

Inheritance diagram for DarkTonic.CoreGameKit.WaveSyncroSpawnerListener:

Public Member Functions

virtual void ItemFailedToSpawn (Transform failedPrefabTrans)
 This method gets called when an item fails to spawn. More...
 
virtual void ItemSpawned (Transform spawnedTrans)
 This method gets called immediately after an item spawns. More...
 
virtual void WaveFinishedSpawning (WaveSpecifics spec)
 This method gets called after the wave has spawned the last item. More...
 
virtual void WaveStart (WaveSpecifics spec)
 This method gets called when the wave is about to spawn the first item. More...
 
virtual void EliminationWaveCompleted (WaveSpecifics spec)
 This method gets called when an elimination wave has the last item despawned, on the first and every repeat. More...
 
virtual void WaveRepeat (WaveSpecifics spec)
 This method gets called when a wave is about to repeat. More...
 

Detailed Description

This class is used to listen to key events in a Syncro Spawner. Always make a subclass so you can have different Listeners for different Syncro Spawners.

Member Function Documentation

virtual void DarkTonic.CoreGameKit.WaveSyncroSpawnerListener.EliminationWaveCompleted ( WaveSpecifics  spec)
virtual

This method gets called when an elimination wave has the last item despawned, on the first and every repeat.

Parameters
specThe wave specifics.
virtual void DarkTonic.CoreGameKit.WaveSyncroSpawnerListener.ItemFailedToSpawn ( Transform  failedPrefabTrans)
virtual

This method gets called when an item fails to spawn.

Parameters
failedPrefabTransTransform of the item that failed to spawn.
virtual void DarkTonic.CoreGameKit.WaveSyncroSpawnerListener.ItemSpawned ( Transform  spawnedTrans)
virtual

This method gets called immediately after an item spawns.

Parameters
spawnedTransThe spawned item's Transform.
virtual void DarkTonic.CoreGameKit.WaveSyncroSpawnerListener.WaveFinishedSpawning ( WaveSpecifics  spec)
virtual

This method gets called after the wave has spawned the last item.

Parameters
specThe wave specifics.
virtual void DarkTonic.CoreGameKit.WaveSyncroSpawnerListener.WaveRepeat ( WaveSpecifics  spec)
virtual

This method gets called when a wave is about to repeat.

Parameters
specThe wave specifics.
virtual void DarkTonic.CoreGameKit.WaveSyncroSpawnerListener.WaveStart ( WaveSpecifics  spec)
virtual

This method gets called when the wave is about to spawn the first item.

Parameters
specThe wave specifics.

The documentation for this class was generated from the following file: