Core GameKit  3.2.9.0
The ultimate pooling / combat / spawning / variable plugin!
DarkTonic.CoreGameKit.WavePrefabPoolListener Class Reference

This class is used to listen to key events in a Prefab Pool. Always make a subclass so you can have different Listeners for different Prefab Pools. More...

Inheritance diagram for DarkTonic.CoreGameKit.WavePrefabPoolListener:

Public Member Functions

virtual void PrefabGrabbedFromPool (Transform transGrabbed)
 This method gets called when a Prefab gets pulled from the random weighted pool, just before it gets returned. More...
 
virtual void PoolRefilling ()
 This method gets called after all items in the pool have been used so the pool will refill, unless you've disabled refilling. More...
 

Detailed Description

This class is used to listen to key events in a Prefab Pool. Always make a subclass so you can have different Listeners for different Prefab Pools.

Member Function Documentation

virtual void DarkTonic.CoreGameKit.WavePrefabPoolListener.PoolRefilling ( )
virtual

This method gets called after all items in the pool have been used so the pool will refill, unless you've disabled refilling.

virtual void DarkTonic.CoreGameKit.WavePrefabPoolListener.PrefabGrabbedFromPool ( Transform  transGrabbed)
virtual

This method gets called when a Prefab gets pulled from the random weighted pool, just before it gets returned.

Parameters
transGrabbedTransform of the prefab.

The documentation for this class was generated from the following file: