Core GameKit
3.2.9.0
The ultimate pooling / combat / spawning / variable plugin!
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This class is used for Prefab Pool setup, to give randomness and weight to the groups of prefabs in a single spawner wave (or Killable spawn). More...
Public Member Functions | |
Transform | GetRandomWeightedTransform () |
This returns a random (unless you've set the Pool to non-random) Transform to you for your own use to spawn. All spawners and Killable use this. More... | |
void | ResetPool () |
Calling this method will clear and refill the pool, taking into account any World Variables you or other weights you may have changed since the last fill. More... | |
This class is used for Prefab Pool setup, to give randomness and weight to the groups of prefabs in a single spawner wave (or Killable spawn).
Transform DarkTonic.CoreGameKit.WavePrefabPool.GetRandomWeightedTransform | ( | ) |
This returns a random (unless you've set the Pool to non-random) Transform to you for your own use to spawn. All spawners and Killable use this.
void DarkTonic.CoreGameKit.WavePrefabPool.ResetPool | ( | ) |
Calling this method will clear and refill the pool, taking into account any World Variables you or other weights you may have changed since the last fill.