Core GameKit  3.2.9.0
The ultimate pooling / combat / spawning / variable plugin!
DarkTonic.CoreGameKit.TriggeredDespawnerListener Class Reference

This class is used to listen to key events in a Triggered Despawner. Always make a subclass so you can have different Listeners for different Triggered Despawners. More...

Inheritance diagram for DarkTonic.CoreGameKit.TriggeredDespawnerListener:

Public Member Functions

virtual void Despawning (TriggeredSpawner.EventType eType, Transform transDespawning)
 This method gets called when the Triggered Despawner is about to despawn its game object. More...
 

Detailed Description

This class is used to listen to key events in a Triggered Despawner. Always make a subclass so you can have different Listeners for different Triggered Despawners.

Member Function Documentation

virtual void DarkTonic.CoreGameKit.TriggeredDespawnerListener.Despawning ( TriggeredSpawner.EventType  eType,
Transform  transDespawning 
)
virtual

This method gets called when the Triggered Despawner is about to despawn its game object.

Parameters
eTypeThe event type triggering the despawn.
transDespawningThe Transform about to despawn.

The documentation for this class was generated from the following file: