Core GameKit
3.2.9.0
The ultimate pooling / combat / spawning / variable plugin!
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This class is used to listen to key events in a Triggered Despawner. Always make a subclass so you can have different Listeners for different Triggered Despawners. More...
Public Member Functions | |
virtual void | Despawning (TriggeredSpawner.EventType eType, Transform transDespawning) |
This method gets called when the Triggered Despawner is about to despawn its game object. More... | |
This class is used to listen to key events in a Triggered Despawner. Always make a subclass so you can have different Listeners for different Triggered Despawners.
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virtual |
This method gets called when the Triggered Despawner is about to despawn its game object.
eType | The event type triggering the despawn. |
transDespawning | The Transform about to despawn. |