Core GameKit  3.2.9.0
The ultimate pooling / combat / spawning / variable plugin!
DarkTonic.CoreGameKit.PoolBossListener Class Reference

This class is used to listen to key events in Pool Boss. More...

Inheritance diagram for DarkTonic.CoreGameKit.PoolBossListener:

Public Member Functions

virtual void PercentInitialized (float percentDone)
 This method is called every time another item is initialized - use Initialize Time (Frames) field set to greater than 1 for this to mean anything. More...
 
virtual void InitializationComplete ()
 This is called when all items are ready and initialized. More...
 
virtual void ItemSpawned (Transform cloneSpawned)
 This is called every time an item is spawned. More...
 
virtual void ItemDespawned (Transform transDespawned)
 This is called every time an item is despawned. More...
 

Detailed Description

This class is used to listen to key events in Pool Boss.

Member Function Documentation

virtual void DarkTonic.CoreGameKit.PoolBossListener.InitializationComplete ( )
virtual

This is called when all items are ready and initialized.

virtual void DarkTonic.CoreGameKit.PoolBossListener.ItemDespawned ( Transform  transDespawned)
virtual

This is called every time an item is despawned.

Parameters
transDespawnedTrans despawned.
virtual void DarkTonic.CoreGameKit.PoolBossListener.ItemSpawned ( Transform  cloneSpawned)
virtual

This is called every time an item is spawned.

Parameters
cloneSpawnedClone spawned.
virtual void DarkTonic.CoreGameKit.PoolBossListener.PercentInitialized ( float  percentDone)
virtual

This method is called every time another item is initialized - use Initialize Time (Frames) field set to greater than 1 for this to mean anything.

Parameters
percentDonePercent done.

The documentation for this class was generated from the following file: