This class is used to listen to key events in Pool Boss.
More...
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virtual void | PercentInitialized (float percentDone) |
| This method is called every time another item is initialized - use Initialize Time (Frames) field set to greater than 1 for this to mean anything. More...
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virtual void | InitializationComplete () |
| This is called when all items are ready and initialized. More...
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virtual void | ItemSpawned (Transform cloneSpawned) |
| This is called every time an item is spawned. More...
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virtual void | ItemDespawned (Transform transDespawned) |
| This is called every time an item is despawned. More...
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This class is used to listen to key events in Pool Boss.
virtual void DarkTonic.CoreGameKit.PoolBossListener.InitializationComplete |
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This is called when all items are ready and initialized.
virtual void DarkTonic.CoreGameKit.PoolBossListener.ItemDespawned |
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Transform |
transDespawned | ) |
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virtual |
This is called every time an item is despawned.
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transDespawned | Trans despawned. |
virtual void DarkTonic.CoreGameKit.PoolBossListener.ItemSpawned |
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Transform |
cloneSpawned | ) |
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virtual |
This is called every time an item is spawned.
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cloneSpawned | Clone spawned. |
virtual void DarkTonic.CoreGameKit.PoolBossListener.PercentInitialized |
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float |
percentDone | ) |
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virtual |
This method is called every time another item is initialized - use Initialize Time (Frames) field set to greater than 1 for this to mean anything.
- Parameters
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The documentation for this class was generated from the following file:
- DarkSpawner/Assets/Plugins/DarkTonic/CoreGameKit/Scripts/PoolBoss/PoolBossListener.cs