This class represents a World Variable in the current Scene at runtime. You can get, set or modify the value.
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This class represents a World Variable in the current Scene at runtime. You can get, set or modify the value.
float DarkTonic.CoreGameKit.InGameWorldVariable.CurrentFloatValue |
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getset |
This property returns the float value that the World Variable currently holds.
int DarkTonic.CoreGameKit.InGameWorldVariable.CurrentIntValue |
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getset |
This property returns the integer value that the World Variable currently holds.
float DarkTonic.CoreGameKit.InGameWorldVariable.EndGameMaxValue |
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get |
This is the MaxValue that if reached will end the game.
float DarkTonic.CoreGameKit.InGameWorldVariable.EndGameMinValue |
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get |
This is the MinValue that if reached will end the game.
float DarkTonic.CoreGameKit.InGameWorldVariable.MaxValue |
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get |
The Max Value for this World Variable
The documentation for this class was generated from the following file:
- DarkSpawner/Assets/Plugins/DarkTonic/CoreGameKit/Scripts/WorldVariables/InGameWorldVariable.cs