Core GameKit  3.2.9.0
The ultimate pooling / combat / spawning / variable plugin!
DarkTonic.CoreGameKit.InGameWorldVariable Class Reference

This class represents a World Variable in the current Scene at runtime. You can get, set or modify the value. More...

Properties

float MaxValue [get]
 The Max Value for this World Variable More...
 
float EndGameMinValue [get]
 This is the MinValue that if reached will end the game. More...
 
float EndGameMaxValue [get]
 This is the MaxValue that if reached will end the game. More...
 
int CurrentIntValue [get, set]
 This property returns the integer value that the World Variable currently holds. More...
 
float CurrentFloatValue [get, set]
 This property returns the float value that the World Variable currently holds. More...
 

Detailed Description

This class represents a World Variable in the current Scene at runtime. You can get, set or modify the value.

Property Documentation

float DarkTonic.CoreGameKit.InGameWorldVariable.CurrentFloatValue
getset

This property returns the float value that the World Variable currently holds.

int DarkTonic.CoreGameKit.InGameWorldVariable.CurrentIntValue
getset

This property returns the integer value that the World Variable currently holds.

float DarkTonic.CoreGameKit.InGameWorldVariable.EndGameMaxValue
get

This is the MaxValue that if reached will end the game.

float DarkTonic.CoreGameKit.InGameWorldVariable.EndGameMinValue
get

This is the MinValue that if reached will end the game.

float DarkTonic.CoreGameKit.InGameWorldVariable.MaxValue
get

The Max Value for this World Variable


The documentation for this class was generated from the following file: