Master Audio Multiplayer  1.3.8
The ONLY audio framework with extensive turnkey multiplayer features!
DarkTonic.MasterAudio.SoundGroupVariation Member List

This is the complete list of members for DarkTonic.MasterAudio.SoundGroupVariation, including all inherited members.

AdjustVolume(float volumePercentage)DarkTonic.MasterAudio.SoundGroupVariation
ChorusFilterDarkTonic.MasterAudio.SoundGroupVariation
ClipIsLoadedDarkTonic.MasterAudio.SoundGroupVariation
DistortionFilterDarkTonic.MasterAudio.SoundGroupVariation
EchoFilterDarkTonic.MasterAudio.SoundGroupVariation
FadeOutNowAndStop(System.Action completionCallback=null)DarkTonic.MasterAudio.SoundGroupVariation
FadeOutNowAndStop(float fadeTime, System.Action completionCallback=null)DarkTonic.MasterAudio.SoundGroupVariation
FadeToVolume(float newVolume, float fadeTime, System.Action completionCallback=null)DarkTonic.MasterAudio.SoundGroupVariation
GlideByPitch(float pitchAddition, float glideTime, System.Action completionCallback=null)DarkTonic.MasterAudio.SoundGroupVariation
HasActiveFXFilterDarkTonic.MasterAudio.SoundGroupVariation
HighPassFilterDarkTonic.MasterAudio.SoundGroupVariation
IsPlayingDarkTonic.MasterAudio.SoundGroupVariation
JumpToTime(float timeToJumpTo)DarkTonic.MasterAudio.SoundGroupVariation
LastTimePlayedDarkTonic.MasterAudio.SoundGroupVariation
LowPassFilterDarkTonic.MasterAudio.SoundGroupVariation
OriginalPitchDarkTonic.MasterAudio.SoundGroupVariation
OriginalVolumeDarkTonic.MasterAudio.SoundGroupVariation
Pause()DarkTonic.MasterAudio.SoundGroupVariation
ReverbFilterDarkTonic.MasterAudio.SoundGroupVariation
SoundFinishedDarkTonic.MasterAudio.SoundGroupVariation
SoundFinishedEventHandler()DarkTonic.MasterAudio.SoundGroupVariation
SoundGroupNameDarkTonic.MasterAudio.SoundGroupVariation
SoundLoopedDarkTonic.MasterAudio.SoundGroupVariation
SoundLoopedEventHandler(int loopNumberStarted)DarkTonic.MasterAudio.SoundGroupVariation
Stop(bool stopEndDetection=false, bool skipLinked=false)DarkTonic.MasterAudio.SoundGroupVariation
Unpause()DarkTonic.MasterAudio.SoundGroupVariation