Master Audio - AAA Sound Solution!  v2022
The ultimate AAA audio config tool
DarkTonic.MasterAudio.DynamicSoundGroupCreator Class Reference

This class is used to configure and create temporary per-Scene Sound Groups and Buses More...

Inheritance diagram for DarkTonic.MasterAudio.DynamicSoundGroupCreator:

Public Member Functions

void RemoveItems ()
 This method will remove the Sound Groups, Variations, buses, ducking triggers and Playlist objects specified in the Dynamic Sound Group Creator's Inspector. It is called automatically if you check the "Auto-remove Items" checkbox, otherwise you will need to call this method manually. More...
 
void CreateItems ()
 This method will create the Sound Groups, Variations, buses, ducking triggers and Playlist objects specified in the Dynamic Sound Group Creator's Inspector. It is called automatically if you check the "Auto-create Items" checkbox, otherwise you will need to call this method manually. More...
 

Properties

List< DynamicSoundGroup > GroupsToCreate [get]
 This property can be used to read and write the Dynamic Sound Groups. More...
 

Detailed Description

This class is used to configure and create temporary per-Scene Sound Groups and Buses

Member Function Documentation

void DarkTonic.MasterAudio.DynamicSoundGroupCreator.CreateItems ( )

This method will create the Sound Groups, Variations, buses, ducking triggers and Playlist objects specified in the Dynamic Sound Group Creator's Inspector. It is called automatically if you check the "Auto-create Items" checkbox, otherwise you will need to call this method manually.

void DarkTonic.MasterAudio.DynamicSoundGroupCreator.RemoveItems ( )

This method will remove the Sound Groups, Variations, buses, ducking triggers and Playlist objects specified in the Dynamic Sound Group Creator's Inspector. It is called automatically if you check the "Auto-remove Items" checkbox, otherwise you will need to call this method manually.

Property Documentation

List<DynamicSoundGroup> DarkTonic.MasterAudio.DynamicSoundGroupCreator.GroupsToCreate
get

This property can be used to read and write the Dynamic Sound Groups.


The documentation for this class was generated from the following file: