Core GameKit  3.2.9.0
The ultimate pooling / combat / spawning / variable plugin!
DarkTonic.CoreGameKit.WavePrefabPool Class Reference

This class is used for Prefab Pool setup, to give randomness and weight to the groups of prefabs in a single spawner wave (or Killable spawn). More...

Inheritance diagram for DarkTonic.CoreGameKit.WavePrefabPool:

Public Member Functions

Transform GetRandomWeightedTransform ()
 This returns a random (unless you've set the Pool to non-random) Transform to you for your own use to spawn. All spawners and Killable use this. More...
 
void ResetPool ()
 Calling this method will clear and refill the pool, taking into account any World Variables you or other weights you may have changed since the last fill. More...
 

Detailed Description

This class is used for Prefab Pool setup, to give randomness and weight to the groups of prefabs in a single spawner wave (or Killable spawn).

Member Function Documentation

Transform DarkTonic.CoreGameKit.WavePrefabPool.GetRandomWeightedTransform ( )

This returns a random (unless you've set the Pool to non-random) Transform to you for your own use to spawn. All spawners and Killable use this.

Returns
void DarkTonic.CoreGameKit.WavePrefabPool.ResetPool ( )

Calling this method will clear and refill the pool, taking into account any World Variables you or other weights you may have changed since the last fill.


The documentation for this class was generated from the following file: