Master Audio Multiplayer  1.3.8
The ONLY audio framework with extensive turnkey multiplayer features!
DarkTonic.MasterAudio.AudioTransformExtensions Member List

This is the complete list of members for DarkTonic.MasterAudio.AudioTransformExtensions, including all inherited members.

FadeOutSoundGroupOfTransform(this Transform sourceTrans, string sType, float fadeTime)DarkTonic.MasterAudio.AudioTransformExtensionsstatic
GetAllPlayingVariationsOfTransform(this Transform sourceTrans)DarkTonic.MasterAudio.AudioTransformExtensionsstatic
IsTransformPlayingSoundGroup(this Transform sourceTrans, string sType)DarkTonic.MasterAudio.AudioTransformExtensionsstatic
PauseAllSoundsOfTransform(Transform sourceTrans)DarkTonic.MasterAudio.AudioTransformExtensionsstatic
PauseBusOfTransform(this Transform sourceTrans, string busName)DarkTonic.MasterAudio.AudioTransformExtensionsstatic
PauseSoundGroupOfTransform(this Transform sourceTrans, string sType)DarkTonic.MasterAudio.AudioTransformExtensionsstatic
PlaySound3DAtTransform(this Transform sourceTrans, string sType, float volumePercentage=1f, float?pitch=null, float delaySoundTime=0f, string variationName=null)DarkTonic.MasterAudio.AudioTransformExtensionsstatic
PlaySound3DAtTransformAndForget(this Transform sourceTrans, string sType, float volumePercentage=1f, float?pitch=null, float delaySoundTime=0f, string variationName=null)DarkTonic.MasterAudio.AudioTransformExtensionsstatic
PlaySound3DAtTransformAndWaitUntilFinished(this Transform sourceTrans, string sType, float volumePercentage=1f, float?pitch=null, float delaySoundTime=0f, string variationName=null, double?timeToSchedulePlay=null, System.Action completedAction=null)DarkTonic.MasterAudio.AudioTransformExtensionsstatic
PlaySound3DFollowTransform(this Transform sourceTrans, string sType, float volumePercentage=1f, float?pitch=null, float delaySoundTime=0f, string variationName=null)DarkTonic.MasterAudio.AudioTransformExtensionsstatic
PlaySound3DFollowTransformAndForget(this Transform sourceTrans, string sType, float volumePercentage=1f, float?pitch=null, float delaySoundTime=0f, string variationName=null)DarkTonic.MasterAudio.AudioTransformExtensionsstatic
PlaySound3DFollowTransformAndWaitUntilFinished(this Transform sourceTrans, string sType, float volumePercentage=1f, float?pitch=null, float delaySoundTime=0f, string variationName=null, double?timeToSchedulePlay=null, System.Action completedAction=null)DarkTonic.MasterAudio.AudioTransformExtensionsstatic
StopAllSoundsOfTransform(this Transform sourceTrans)DarkTonic.MasterAudio.AudioTransformExtensionsstatic
StopBusOfTransform(this Transform sourceTrans, string busName)DarkTonic.MasterAudio.AudioTransformExtensionsstatic
StopSoundGroupOfTransform(this Transform sourceTrans, string sType)DarkTonic.MasterAudio.AudioTransformExtensionsstatic
UnpauseAllSoundsOfTransform(this Transform sourceTrans)DarkTonic.MasterAudio.AudioTransformExtensionsstatic
UnpauseBusOfTransform(this Transform sourceTrans, string busName)DarkTonic.MasterAudio.AudioTransformExtensionsstatic
UnpauseSoundGroupOfTransform(this Transform sourceTrans, string sType)DarkTonic.MasterAudio.AudioTransformExtensionsstatic