Core GameKit
3.2.9.0
The ultimate pooling / combat / spawning / variable plugin!
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This is the complete list of members for DarkTonic.CoreGameKit.WaveSyncroPrefabSpawner, including all inherited members.
AffectScale(Transform spawnedTrans) | DarkTonic.CoreGameKit.WaveSyncroPrefabSpawner | protectedvirtual |
AfterSpawn(Transform spawnedTrans) | DarkTonic.CoreGameKit.WaveSyncroPrefabSpawner | protectedvirtual |
CanSpawnOne() | DarkTonic.CoreGameKit.WaveSyncroPrefabSpawner | protectedvirtual |
GameIsOverForSpawner | DarkTonic.CoreGameKit.WaveSyncroPrefabSpawner | |
GetSpawnable(WaveSpecifics wave) | DarkTonic.CoreGameKit.WaveSyncroPrefabSpawner | protectedvirtual |
GetSpawnPosition(Vector3 pos, int itemSpawnedIndex) | DarkTonic.CoreGameKit.WaveSyncroPrefabSpawner | protectedvirtual |
GetSpawnRotation(Transform prefabToSpawn, int itemSpawnedIndex) | DarkTonic.CoreGameKit.WaveSyncroPrefabSpawner | protectedvirtual |
SpawnedWaveMembers | DarkTonic.CoreGameKit.WaveSyncroPrefabSpawner | |
SpawnerIsPaused | DarkTonic.CoreGameKit.WaveSyncroPrefabSpawner | |
SpawnOneItem() | DarkTonic.CoreGameKit.WaveSyncroPrefabSpawner | |
SpawnWaveItem(Transform prefabToSpawn, Vector3 spawnPosition, Quaternion rotation) | DarkTonic.CoreGameKit.WaveSyncroPrefabSpawner | protectedvirtual |