Core GameKit
3.2.9.0
The ultimate pooling / combat / spawning / variable plugin!
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This is the complete list of members for DarkTonic.CoreGameKit.SpawnUtility, including all inherited members.
DamageAllOfPrefab(Transform transToDamage, int damagePoints) | DarkTonic.CoreGameKit.SpawnUtility | static |
DamageAllPrefabs(int damagePoints) | DarkTonic.CoreGameKit.SpawnUtility | static |
DamageAllPrefabsInCategory(string category, int damagePoints) | DarkTonic.CoreGameKit.SpawnUtility | static |
DespawnAllOfPrefab(Transform transToDespawn) | DarkTonic.CoreGameKit.SpawnUtility | static |
DespawnAllPrefabs() | DarkTonic.CoreGameKit.SpawnUtility | static |
DespawnAllPrefabsInCategory(string category) | DarkTonic.CoreGameKit.SpawnUtility | static |
IsActive(GameObject go) | DarkTonic.CoreGameKit.SpawnUtility | static |
IsDespawnedOrDestroyed(GameObject objectToCheck) | DarkTonic.CoreGameKit.SpawnUtility | static |
KillAllOfPrefab(Transform transToKill) | DarkTonic.CoreGameKit.SpawnUtility | static |
KillAllPrefabs() | DarkTonic.CoreGameKit.SpawnUtility | static |
KillAllPrefabsInCategory(string category) | DarkTonic.CoreGameKit.SpawnUtility | static |
SetActive(GameObject go, bool isActive) | DarkTonic.CoreGameKit.SpawnUtility | static |