Core GameKit  3.2.9.0
The ultimate pooling / combat / spawning / variable plugin!
DarkTonic.CoreGameKit.SpawnUtility Member List

This is the complete list of members for DarkTonic.CoreGameKit.SpawnUtility, including all inherited members.

DamageAllOfPrefab(Transform transToDamage, int damagePoints)DarkTonic.CoreGameKit.SpawnUtilitystatic
DamageAllPrefabs(int damagePoints)DarkTonic.CoreGameKit.SpawnUtilitystatic
DamageAllPrefabsInCategory(string category, int damagePoints)DarkTonic.CoreGameKit.SpawnUtilitystatic
DespawnAllOfPrefab(Transform transToDespawn)DarkTonic.CoreGameKit.SpawnUtilitystatic
DespawnAllPrefabs()DarkTonic.CoreGameKit.SpawnUtilitystatic
DespawnAllPrefabsInCategory(string category)DarkTonic.CoreGameKit.SpawnUtilitystatic
IsActive(GameObject go)DarkTonic.CoreGameKit.SpawnUtilitystatic
IsDespawnedOrDestroyed(GameObject objectToCheck)DarkTonic.CoreGameKit.SpawnUtilitystatic
KillAllOfPrefab(Transform transToKill)DarkTonic.CoreGameKit.SpawnUtilitystatic
KillAllPrefabs()DarkTonic.CoreGameKit.SpawnUtilitystatic
KillAllPrefabsInCategory(string category)DarkTonic.CoreGameKit.SpawnUtilitystatic
SetActive(GameObject go, bool isActive)DarkTonic.CoreGameKit.SpawnUtilitystatic