Core GameKit  3.2.9.0
The ultimate pooling / combat / spawning / variable plugin!
DarkTonic.CoreGameKit.PoolBoss Member List

This is the complete list of members for DarkTonic.CoreGameKit.PoolBoss, including all inherited members.

AllOfPrefabAreDespawned(Transform transPrefab)DarkTonic.CoreGameKit.PoolBossstatic
CategoryActiveItems(string category)DarkTonic.CoreGameKit.PoolBossstatic
CategoryItemsDespawned(string category)DarkTonic.CoreGameKit.PoolBossstatic
CategoryItemsDespawnedList(string category)DarkTonic.CoreGameKit.PoolBossstatic
CategoryItemsSpawned(string category)DarkTonic.CoreGameKit.PoolBossstatic
CreateNewPoolItem(Transform itemTrans, int preloadInstances, bool canInstantiateMore, int hardLimit, bool logMsgs, string catName, PrefabSource prefabSource, bool isTemporary=false, Action itemCreatedCallback=null)DarkTonic.CoreGameKit.PoolBossstatic
DamageAllOfPrefab(Transform transToDespawn, int damagePoints)DarkTonic.CoreGameKit.PoolBossstatic
DamageAllPrefabs(int damagePoints)DarkTonic.CoreGameKit.PoolBossstatic
DamageAllPrefabsInCategory(string category, int damagePoints)DarkTonic.CoreGameKit.PoolBossstatic
Despawn(Transform transToDespawn, bool keepParent=false)DarkTonic.CoreGameKit.PoolBossstatic
DespawnAllOfPrefab(Transform transToDespawn)DarkTonic.CoreGameKit.PoolBossstatic
DespawnAllPrefabs()DarkTonic.CoreGameKit.PoolBossstatic
DespawnAllPrefabsInCategory(string category)DarkTonic.CoreGameKit.PoolBossstatic
DestroyAllItemsAndReleaseMemory()DarkTonic.CoreGameKit.PoolBossstatic
DestroyCategoryPoolItems(string categoryName)DarkTonic.CoreGameKit.PoolBossstatic
DestroyPoolItem(Transform transDeadItem, PrefabSource prefabSource)DarkTonic.CoreGameKit.PoolBossstatic
GetPrefabName(Transform trans)DarkTonic.CoreGameKit.PoolBossstatic
GetPrefabName(GameObject go)DarkTonic.CoreGameKit.PoolBossstatic
GetPrefabShortName(string prefabName)DarkTonic.CoreGameKit.PoolBossstatic
Initialize()DarkTonic.CoreGameKit.PoolBossstatic
IsSpawned(GameObject go)DarkTonic.CoreGameKit.PoolBossstatic
KillAllOfPrefab(Transform transToKill)DarkTonic.CoreGameKit.PoolBossstatic
KillAllPrefabs()DarkTonic.CoreGameKit.PoolBossstatic
KillAllPrefabsInCategory(string category)DarkTonic.CoreGameKit.PoolBossstatic
NextPoolItemToSpawn(Transform trans)DarkTonic.CoreGameKit.PoolBossstatic
NextPoolItemToSpawn(string itemName)DarkTonic.CoreGameKit.PoolBossstatic
PoolItemInfoByName(string poolItemName)DarkTonic.CoreGameKit.PoolBossstatic
PrefabCountDarkTonic.CoreGameKit.PoolBossstatic
PrefabDespawnedCount(Transform transPrefab)DarkTonic.CoreGameKit.PoolBossstatic
PrefabIsInPool(Transform trans)DarkTonic.CoreGameKit.PoolBossstatic
PrefabIsInPool(string transName)DarkTonic.CoreGameKit.PoolBossstatic
PrefabSpawnedCount(Transform transPrefab)DarkTonic.CoreGameKit.PoolBossstatic
RegisterPotentialInScenePoolable(PoolableInfo poolable)DarkTonic.CoreGameKit.PoolBossstatic
Spawn(Transform transToSpawn, Vector3 position, Quaternion rotation, Transform parentTransform)DarkTonic.CoreGameKit.PoolBossstatic
Spawn(string itemName, Vector3 position, Quaternion rotation, Transform parentTransform)DarkTonic.CoreGameKit.PoolBossstatic
SpawnInPool(string itemName, Vector3 position, Quaternion rotation)DarkTonic.CoreGameKit.PoolBossstatic
SpawnInPool(Transform transToSpawn, Vector3 position, Quaternion rotation)DarkTonic.CoreGameKit.PoolBossstatic
SpawnOutsidePool(string itemName, Vector3 position, Quaternion rotation)DarkTonic.CoreGameKit.PoolBossstatic
SpawnOutsidePool(Transform transToSpawn, Vector3 position, Quaternion rotation)DarkTonic.CoreGameKit.PoolBossstatic
UnregisterNonStartInScenePoolable(PoolableInfo poolable)DarkTonic.CoreGameKit.PoolBossstatic