Core GameKit  3.2.9.0
The ultimate pooling / combat / spawning / variable plugin!
DarkTonic.CoreGameKit.Killable Member List

This is the complete list of members for DarkTonic.CoreGameKit.Killable, including all inherited members.

_OnClick()DarkTonic.CoreGameKit.Killableprotectedvirtual
_OnMouseDown()DarkTonic.CoreGameKit.Killableprotectedvirtual
AddAttackPoints(int pointsToAdd)DarkTonic.CoreGameKit.Killable
AddHitPoints(int pointsToAdd)DarkTonic.CoreGameKit.Killable
BecameInvisible()DarkTonic.CoreGameKit.Killablevirtual
BecameVisible()DarkTonic.CoreGameKit.Killablevirtual
ChildKillablesDarkTonic.CoreGameKit.Killable
ControllerColliderHit(GameObject hit, bool calledFromOtherKillable=false)DarkTonic.CoreGameKit.Killablevirtual
CurrentDealDamagePrefabDarkTonic.CoreGameKit.Killable
CurrentHitPointsDarkTonic.CoreGameKit.Killable
CurrentInvinceHitPrefabDarkTonic.CoreGameKit.Killable
CurrentVanishPrefabDarkTonic.CoreGameKit.Killable
DamagePrefabFailedSpawn(Transform prefabToSpawn)DarkTonic.CoreGameKit.Killableprotectedvirtual
DamagePrefabSpawned(Transform spawnedDamagePrefab)DarkTonic.CoreGameKit.Killableprotectedvirtual
DamagePrevented(int pointsDamage, Killable enemyHitBy)DarkTonic.CoreGameKit.Killableprotectedvirtual
DeathDelayStarted()DarkTonic.CoreGameKit.Killableprotectedvirtual
DeathPrefabFailedSpawn(Transform deathPre)DarkTonic.CoreGameKit.Killableprotectedvirtual
DeathPrefabSpawned(Transform spawnedDeathPrefab)DarkTonic.CoreGameKit.Killableprotectedvirtual
Despawn(TriggeredSpawner.EventType eType)DarkTonic.CoreGameKit.Killablevirtual
Despawned()DarkTonic.CoreGameKit.Killableprotectedvirtual
DespawnOrRespawn()DarkTonic.CoreGameKit.Killablevirtual
DespawnPrefab()DarkTonic.CoreGameKit.Killablevirtual
DespawnThis()DarkTonic.CoreGameKit.Killablevirtual
DestroyImmediately(string scenarioName=DestroyedText)DarkTonic.CoreGameKit.Killable
DestroyKillable(string scenarioName=DestroyedText, bool skipDeathDelay=false)DarkTonic.CoreGameKit.Killablevirtual
DetermineScenario(string scenarioName)DarkTonic.CoreGameKit.Killablevirtual
FireRespawnEvents()DarkTonic.CoreGameKit.Killable
GameIsOverForKillableDarkTonic.CoreGameKit.Killable
IsDeadDarkTonic.CoreGameKit.Killable
IsGravBodyDarkTonic.CoreGameKit.Killable
IsInvincible()DarkTonic.CoreGameKit.Killablevirtual
IsTemporarilyInvincible()DarkTonic.CoreGameKit.Killablevirtual
KilledByDarkTonic.CoreGameKit.Killable
Knockback(Killable enemy)DarkTonic.CoreGameKit.Killablevirtual
ModifyDamageWorldVariables(List< WorldVariableModifier > mods)DarkTonic.CoreGameKit.Killableprotectedvirtual
ModifyDeathWorldVariables(List< WorldVariableModifier > mods)DarkTonic.CoreGameKit.Killableprotectedvirtual
ModifyWorldVariables(WorldVariableCollection modCollection, bool isDamage, bool fireAnyway=false)DarkTonic.CoreGameKit.Killablevirtual
RespawnPositionDarkTonic.CoreGameKit.Killable
ShouldDieFromNonDamageHit(Killable enemyKillable)DarkTonic.CoreGameKit.Killableprotectedvirtual
ShouldFireDamageVariableModifiers()DarkTonic.CoreGameKit.Killableprotectedvirtual
ShouldFireDeathVariableModifiers()DarkTonic.CoreGameKit.Killableprotectedvirtual
SpawnDeathPrefab(Transform deathPre, Vector3 spawnPos, Quaternion spawnRotation, Transform theParent)DarkTonic.CoreGameKit.Killablevirtual
SpawnedFromObjectDarkTonic.CoreGameKit.Killable
SpawnedOrAwake(bool spawned=true)DarkTonic.CoreGameKit.Killableprotectedvirtual
SpawnerDestroyed()DarkTonic.CoreGameKit.Killableprotectedvirtual
SpawnPrefab(Transform prefabToSpawn, Vector3 spawnPos)DarkTonic.CoreGameKit.Killablevirtual
StartDeathTimer()DarkTonic.CoreGameKit.Killable
StopDeathTimer()DarkTonic.CoreGameKit.Killable
TakeDamage(int damagePoints)DarkTonic.CoreGameKit.Killablevirtual
TakeDamage(int damagePoints, Killable enemy)DarkTonic.CoreGameKit.Killablevirtual
TakingDamage(int damagePoints, Killable enemy)DarkTonic.CoreGameKit.Killableprotectedvirtual
TemporaryInvincibility(float seconds)DarkTonic.CoreGameKit.Killable
TimesRespawnedDarkTonic.CoreGameKit.Killable
TransDarkTonic.CoreGameKit.Killable